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Still Rendering with Materials, Lights, Camera Views with Site Context
 

The second project involves the production of photorealistic still renderings of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.

TASK - METHODOLOGY
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1. Using the same model from Project 1, you are required to add in materials, lights, camera views and site context for final rendering. Site context may include landscaping, furniture, vehicles and human characters. You may use post-production tools such as Adobe Photoshop to enhance the visual outcome.

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2. The Work in Progress (WIP) must be uploaded to the mentioned online platform to show progressive envidence of the working process. It will serve as a communication and mutual learning platform. You are encouraged to visit your peers' WIP and give constructive comments and suggestions.

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WORK IN PROGRESS

Hölick Sea Resort 

Mats Edlund & Henrietta Palmer

<EXTERIOR>

< PROJECT 2A >

 

< IMPORT 3D MODEL >

 

< GO TO RENDER SETUP >

 

< ASSIGN RENDERER CHANGE TO V-RAY >

 

< INSERT MATERIAL >

 

< INSERT MATERIAL >

 

< TO MODIFIER - SELECT UVW MAP ON EVERY MATERIAL >

 

< CREATE LIGHT - USING V-RAY SUN >

 

< CREATE CAMERA - USING STANDARD CAMERA >

 

< CAMERA 001 VIEW >

 

< CAMERA 002 VIEW >

 

< CAMERA 003 VIEW >

 

< TEST RENDER >

 

< OPEN PHOTOSHOP - INSERT BACKGROUND >

 

< INSERT BUILDING IMAGE >

 

FINAL RENDER

WORK IN PROGRESS

Hölick Sea Resort 

Mats Edlund & Henrietta Palmer

<INTERIOR>

< PROJECT 2B >

 

< IMPORT 3D MODEL FROM PROJECT 2A>

 

< IMPORT 3D FURNITURE / MODEL>

 

< ASSIGN V-RAY RENDER & MATERIAL >

 

< SET UP V-RAY SUN >

 

< SET UP CAMERA VIEW >

 

< TEST RENDER>

 

FINAL RENDER

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